AI-NATIVE PRODUCT LEADER

Bridging Tech, Gaming & Artificial Intelligence

Technical Product Manager at Aristocrat Interactive & former Game Product Manager at Supersonic Studios. Designing systems, driving retention, and engineering LLM Agent workflows.

500M+ Active Players Impacted
+87% Max D1 Retention Growth
AI+ LLM Agent Automation
Shai Laufgas
agent_manifest.json
{
  "name": "Shai Laufgas",
  "roles": [
    "Technical PM",
    "Game Product PM",
    "AI Integrator"
  ],
  "core_focus": "Product Systems & Loops",
  "status": "Pioneering Tech Frontiers",
  "location": "Tel Aviv, Israel"
}
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Core Strengths

Product Management

Driving end-to-end product lifecycle, feature roadmaps, and balance design across casual gaming and iGaming platforms.

API & Tech Integrations

Managing end-to-end custom integrations of 1st and 3rd-party APIs, aligning technical requirements and translating them into robust systems.

Data Driven

Deploying cohort analytics, Telemetry, and A/B tests to make telemetry-informed tuning and data-driven product decisions.

AI & LLM Orchestration

Pioneering the use of LLM Agents and prompt architectures to automate product management tasks, PRD drafting, and balance tuning.

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Professional Experience

Current Role
01/2026 - Present

Product Manager

Aristocrat Interactive — Tel Aviv

Driving the technical roadmap and squad execution for global mobile titles, focusing heavily on robust systems integration and Agile delivery.

  • Manage end-to-end custom integration of 1st & 3rd-party APIs, aligning technical requirements and specifications.
  • Lead cross-functional Agile squads (R&D, QA, and DevOps) to deliver high-performance API solutions for global mobile titles.
  • Translate complex business goals from publishing/marketing into detailed technical PRDs and system use cases.
  • Primary technical liaison for external partners, ensuring roadmap alignment and version control via Jira and Git.
API Integration Dashboard System Overview: API Flow
12/2021 - 01/2026

Game Product Manager

Supersonic Studios — Tel Aviv

Owned product features, game economy tuning, telemetry setups, and A/B test experiments for massive top-charting hyper & hybrid-casual games.

  • Move People: Added narrative layer, boosting D1 retention from 24% to ~40% (Android) / ~45% (iOS); managed onboarding and progression hooks.
  • Bazooka Boy: Among Supersonic’s most profitable; owned KPI tracking, iteration scope, and backlog triage to sustain engagement/revenue.
  • Airport Empire: Launched Services (Refuel/Baggage/Cleaning) to expand missions and monetization, and rebuilt Lost & Found memory mini-game loop.
  • Soft-launch A/B: Re-sequenced missions, reducing churn and boosting session length and ARPU via telemetry-gated rollouts.
Game Design Telemetry Aether Nexus: Level Design Telemetry
04/2020 - 01/2022

Game Product Manager

Supersonic Studios

  • Onboarded and coached partner studios, vetting game concepts and prototypes against trends and portfolio strategy.
  • Led integrations and troubleshooting with engineering teams, ensuring on-time delivery and stakeholder communication.

Skills & Tooling

Product

  • Engagement & Retention

    Designing core loops, onboarding flows, and reward schedules that drive player loyalty and long-term engagement across both casual and casino gaming.

  • Monetization & LTV

    Architecting virtual economies, progression gates, microtransactions, and VIP structures to optimize player lifetime value (LTV).

  • API & Platform Integrations

    Managing end-to-end custom integrations of 1st & 3rd-party systems, content engines, and secure transaction layers.

Data & Experiments

  • A/B Testing & Cohorting

    Executing randomized controlled trials and gated rollouts across user cohorts.

  • KPI & Dashboard Analytics

    Synthesizing telemetry data, core KPIs (D1/D7/D30, ARPU, GGR), and dashboard reporting.

  • Telemetry-Informed Tuning

    Leveraging game and system telemetry to execute balanced patch and liveops updates.

Tools & Ecosystem

Unity Engine LLM Agents (AI Workflow) Figma Git / Version Control Jira & Confluence SQL (MySQL / Imply) Photoshop GameAnalytics UGS (Unity Gaming Services)
Craft Talk

“Skill vs Luck” in Game Economy

Delivered during Supersonic's hyper-casual to hybrid-casual transitional shift. Explored balanced reward gating, psychological progression triggers, and telemetry-backed feature scoping.

Let's build the future together

Whether you're looking for game systems expertise, high-performance API product managers, or cutting-edge AI integrations, let's connect.

Tel Aviv, Israel | Willing to Relocate | EU Passport
laufgas@gmail.com
+972 52-584-4584